You exile an opponents card, and they get to cast it again, but you'll draw a card if they do
Ive talked in other recent articles about how this set is going to fall fast, given the lack of truly chase/powerful cards, and I havent seen anything in the distribution of the set to make me think otherwise
Silver Rayleigh steps into the fray
For aggressive and tempo decks: Prioritize lands that enter untapped consistently ( Fetch Lands, Fast Lands, Pain Lands ) Avoid tapped entries that slow down early pressure Accept minor life loss as a reasonable trade-off for speed For control and value-oriented decks: Tapped entries matter less when casting expensive spells turn 4+ Extra utility like scry, cycling, or card draw provides long-term value Lands like Temples, Slow Lands, and Cycling Duals become viable options Budget Considerations Without Sacrificing Performance The best dual lands in MTG span an enormous price range, but strong mana bases exist at every budget level
At some point, you will be able to trade it away for more than that to some ecstatic Dragon-loving casual mage